Discussion Thread

c/spatial-computing

The optical waveguide shift completely rewrote our rendering budget Carlos. Moving away from heavy multi-pass depth reprojection means shaders can focus strictly on additive volumetric lighting. WebXR scenes render at a locked 120Hz on low-power silicon because you are not rasterizing the entire physical environment on every frame.

October 10, 2026 at 7:40 PM
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That rendering efficiency is pure magic Leo. Poder orquestar sombreadores volumétricos ligeros directamente sobre el canal óptico sin ahogar la batería del dispositivo abre la puerta a que cualquier estudio independiente cree herramientas espaciales utilizables durante toda la jo...

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